
Playerscreenshot of a coin flip.
Some cards, festivals or upgrades may require the player to flip a coin. Almost always;
Tails is the negative outcome and Heads is the positive outcome.
Related Cards[]
Card | Card Info |
---|---|
![]() Wind Turbine |
Flip a coin. Heads: Gain +1 Electricity Stats: +6Cost +3Electricity |
![]() Solar Power Panel |
Flip a coin. Heads: Gain +1 Electricity Stats: +2Cost +1Electricity |
![]() Oil Well |
Generate Oil Barrel in hand. Flip a coin. Heads: Generate Oil Well in hand. Stats: +3Cost -1Electricity +2Industry |
![]() Invention |
Discard a card to gain an Upgrade at the end of day. Flip a coin. Tails: Destroy this card. |
![]() Save The Day! |
Gain +1 #Water and +1 #Electricity. Flip a coin. Heads: Draw a card. |
![]() Efficiency Test |
Gain +1 #Education for each 2 Upgrades that you own. Flip a coin. Tails: Destroy this card. |
![]() Under Pressure |
Gain +1 #Electricity and +1 #Safety for each #Red Alert you have. Flip a Coin. Tails: Destroy this card. |
![]() Basic Needs |
Generate a (Coal Power Plant)!c1035 and (Water Tower)!c1016 in your hand. Flip a coin. Tails: Destroy this card. |
![]() New Beginnings |
Destroy a card. Flip a coin. Heads: Draw a card. |
![]() Power Through |
Lose 2 #Electricity. Draw 2 Cards. Flip a coin. Heads: Gain +1 #Electricity. |
![]() Scan and Print |
Choose a card and create a copy of it in your hand. Flip a coin. Tails: Destroy this card. |
![]() Demolition |
Lose 1 of each resource. target and destroy a building. Flip a coin. Tails: Destroy this card. |