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Cc flipcoin1

Playerscreenshot of a coin flip.

Some cards, festivals or upgrades may require the player to flip a coin. Almost always;

Tails is the negative outcome and Heads is the positive outcome.

Related Cards[]

Card Card Info

Wind Turbine
Flip a coin. Heads: Gain +1 Electricity Stats: +6Cost +3Electricity

Solar Power Panel
Flip a coin. Heads: Gain +1 Electricity Stats: +2Cost +1Electricity

Oil Well
Generate Oil Barrel in hand. Flip a coin. Heads: Generate Oil Well in hand. Stats: +3Cost -1Electricity +2Industry

Invention
Discard a card to gain an Upgrade at the end of day. Flip a coin. Tails: Destroy this card.

Save The Day!
Gain +1 #Water and +1 #Electricity. Flip a coin. Heads: Draw a card.

Efficiency Test
Gain +1 #Education for each 2 Upgrades that you own. Flip a coin. Tails: Destroy this card.

Under Pressure
Gain +1 #Electricity and +1 #Safety for each #Red Alert you have. Flip a Coin. Tails: Destroy this card.

Basic Needs
Generate a (Coal Power Plant)!c1035 and (Water Tower)!c1016 in your hand. Flip a coin. Tails: Destroy this card.

New Beginnings
Destroy a card. Flip a coin. Heads: Draw a card.

Power Through
Lose 2 #Electricity. Draw 2 Cards. Flip a coin. Heads: Gain +1 #Electricity.

Scan and Print
Choose a card and create a copy of it in your hand. Flip a coin. Tails: Destroy this card.

Demolition
Lose 1 of each resource. target and destroy a building. Flip a coin. Tails: Destroy this card.
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