Cardboard Town Wiki
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As for the Quest cards, we aimed for a technical feel and wanted players to sense their importance in the game. Hence, we changed the Blue Print paper color to red and placed technical building drawings on them to emphasize their significance.

Quest cards play a crucial role in the game. Some of them require specific conditions to be fulfilled in order to use them. Additionally, each quest card has a limited number of turns available. If you don't use it before the specified turn limit expires, a red alert is triggered for each unused red quest card. If you accumulate 3 red alerts, your game ends.

When you can use the quest card, there is a 50% chance of receiving a new card, a 95% chance of receiving an upgrades as a reward, and a 45% chance of receiving a festival card as a reward.

Quest Card List[]

Card Cost Pop. Water Electricity Environment Safety Turn Card Info

Parking Garage
3 0 0 -1 -1 0 10 All sides must connect to a road.

Shopping Center
5 0 -3 -5 0 0 11 -

Post Office
2 0 0 -2 0 0 6 Place two different buildings this day before placing this building.

Slums
2 30 -4 -4 -3 -3 13 -

Doomsday Bunker
5 0 -7 -7 0 3 15 -

Junkyard
1 0 0 0 -5 0 5 When you place this building you must discard a random card.

Statue of Solitude
1 1 0 0 0 0 8 This card is playable only if it's the only card in your hand.

Revenue Service Office
4 0 0 -2 0 0 11 Spend 2 Officer to place this building.

Fishing Port
3 0 -2 -2 0 0 8 Must be placed near water.

Elementary School
6 0 -3 -3 0 0 8 Education buildings must be placed on a green area. This unlocks Education resource.

Furniture Factory
7 0 0 -6 -2 0 13 Must be placed over a forest. This unlocks Industry resource.

Mineral Mine
4 0 0 -1 -1 -4 8 Gain +6 Money this day.

Movie Theatre
7 7 0 -7 0 0 21 -

Sketchy Pawn Shop
3 0 0 -3 0 -3 8 Draw a card.
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