Trouble-Meter is a game mechanic in Cardboard Town. Some cards may increase or decrease the trouble-meter. If the player reduces the trouble-meter below the 3 mark, they will still gain a trouble at the mark 3. Therefore; it’s only possible to evade troubles by keeping the meter in certain thresholds.
Trouble-Meter advances by 1 at the end of the day
At mark 3: Player gets a random Trouble
At mark 7: Player gets a random Disaster
Building a Population building in a Blue aura reduces the trouble-meter by 1 for each square.
Related Cards[]
Card | Info |
---|---|
![]() Small Trade |
Discard a card and draw a card. Advance the Trouble-Meter by 1. |
![]() Police Operation |
Remove "Organized Crime" condition OR gain +1 ![]() |
![]() Crisis Management |
Discard two cards to play this; remove a random negative condition. Destroy this card. |
![]() Water Supply |
Remove "Drought" condition OR gain +1 ![]() |
![]() Carefree |
Destroy a card. Reset the Trouble-Meter to zero. |
![]() Electro Craze |
Get a random Disaster. Gain +2 ![]() |
![]() Suggestion Box |
Advance the Trouble-Meter by 2. Gain 1 ![]() |